A Malevolent Apparatus
Dr. Jackal
A transporter, a psychopath, a rival to the All-Star Troubleshooters
Description:
Defining Aspect:
Transporter
Character Aspect:
Consummate Professional
Killing Is Joyful
Blink of an Eye
Murderous Surgeon
Physical | Mental | Social |
Agility: 4 | Craft: 2 | Deception: 2 |
Endurance: 4 | Knowledge: 2 | Empathy: 2 |
Perception: 2 | Reasoning: 2 | Persuasion: 2 |
Strength: 2 | Willpower: 2 | Resources: 2 |
Physical Track: 6 | Mental Track: 4 | Social Track: 4 |
Specialty Aspects:
Deadly Precise Incision (Agility)
108 Hidden Scalpels (Reasoning)
Guild of Surgeons (Persuasion)
Obsessive (Willpower)
Prone to Monologuing (Persuasion)
Advantages
Aura of Terror (Attack Roll + 8)
Power Aspect: Infernal Aura
Base AP Cost: 2AP
Activation Difficulty: 4
Activation Time: Simple Action, Activates as an attack.
Power Source: Infernal
Affinity Ability: Endurance
Has the ability to instill a sense of terror. Attack with Affinity Ability with an Edge Rating equal to Affinity Ability. The target may resist with Willpower. If the attack generates a consequence, the consequence must be fear related.
In addition, you may use this power to perform a maneuver. Endurance vs. Willpower. If you succeed, the target gains the Anxious aspect for a number of rounds equal to the difference.
[Terrify (2AP); Strenuous (0AP)]
Custom Stress Track
Bloodlust (Endurance).
Deadly Grace
Use Agility instead of Strength for Melee and Unarmed Attacks.
Fearless
+2 on Willpower rolls vs. fear.
Firing Discipline
+2 on Reasoning Rolls to avoid running out of ammo.
Hidden Compartment
Base AP Cost: 1AP
Storm of Blades (Attack Roll + 5, WR + 6)
Power Aspect: Infernal Knives
Base AP Cost: 5AP
Activation Difficulty: 4
Activation Time: Free Action (Attack or Maneuver as a Simple Action)
Power Source: Infernal
Affinity Ability: Endurance
Dr. Jackal throws scalpels that are hidden on his body. He can attack a single target, do a beam sweep (attack roll, -1 for first target, -2 for second, etc.) or a full auto burst (WR is increased by +3).
After a beam sweep, Reasoning vs. Number of Targets + 1. If the check fails, can’t use Storm of Blades next round.
After a full auto burst, Reasoning vs. Difficulty of 2. If the check fails, can’t use Storm of Blades next round.
[Power Attack, Ranged (2AP); Improved Weapon Rating (1AP); Beam or Full Auto (1AP); Precise Strike (+1)]